For the 2025 Scream Jam hosted on itch.io I was able to recruit some friends from work to make a small tower defense game in Godot with undead monsters hell-bent on destroying an urban market, defended by local farmers with improvised turrets made from the tools of their trade.
My friends made some great art and music for the game while I took care of the programming, design, and the 50 other random things that needed to happen to finish up and submit the game for the jam.
The game is available to play in the browser or downloaded for Windows and Linux at https://grousejst.itch.io/blight.
I made a stealth game prototype in which you play as a small person in an oversize world where you get to explore the house before stealing the biscuit jar and making your way back to safety.
The game was made as an entry for the Brackey's 2025.2 game jam over the course of 1 week after work hours and is playable in your browser or on Windows and Linux, available at https://grousejst.itch.io/biskut.
During the 2025 GMTK game jam I made a small prototype in Godot to learn more about the engine. The theme of the jam was "loop", and I got stuck thinking about time loops and how you could use recorded player state to solve puzzles with your past, like a temporal single player co-op game.
The game is playable in the browser or on Windows, available at https://grousejst.itch.io/echo.